mikael(at)izu.se

Welcome to the online portfolio of Mikael Andersson.
Here I'll post my work, both professional and personal.

If you want to read my resumé, send a mail to mikael(at)izu.se
For more info, you can also reach me at LinkedIn.

3D 2D Traditional

EA DICE
I worked as a Technical Artist on Battlefield 3 during 2011. I was part of a team dedicated to the multiplayer part of the game.
My tasks included but were not limited to modelling and texturing of new assets, optimizing/tweaking existing assets and creating destruction on assets.
Check below for examples of what I did, I also embedded the multiplayer gameplay trailer. Hover over the images for more detailed information.

Modelled and textured road sign structure w. eight texture variations for the signs.
Modelled and textured bunker. Modelled and textured bunker. Other side.
Modelled and textured predestructed facade chunks and interior. Created destruction and debris for this tanker.
Modelled/textured border fence and created destruction. Modular and several variated parts. Before destruction Modelled/textured border fence and created destruction. Modular and several variated parts. After destruction
Modelled and textured canal bridge. Modelled and textured canal bridge.
Modelled and textured a second canal bridge. Modelled and textured a third canal bridge.
Modelled and textured a park bridge with destruction. Created destruction, LODs, new shaders for these large canal bridge parts.
Modelled a long service tunnel. Also made the wall lamps that was used throughout the game. Destruction example on the paris canal bridge.

Murloc Short
Together with my friend Fredrik we decided to do a short about the Murloc I posted earlier. We had a blast making it. Hopefully there will be more collaborations in the future.

Milford Film & Animation
Here's some commercials I worked on together with the talented crew over at Milford during fall-winter 2010. (Click to see fullsize video on a new page)



 

Murloc
Another creature I wanted to take a shot at, the infamous Murloc from World of Warcraft.

Sigourney Weaver as Ellen Ripley (in Alien³)
This one is a bit of a hybrid 3D/2D piece. After I modeled, sculpted, textured and rendered her out I continued tweaking things in Photoshop. All hair is painted.

Jet Li

TMNT
I wanted to do something more cartoony so I decided to make my version of Turtles, more childlike and clumsy. I looked up lots of different turtles for inspiration, but it was mostly the red-eared slider turtle that I went with, just not as patterned.
The character mesh is just under 10 000 tris, not including the weapons. Textures are at 4096x4096 and is a combination of polypainting in Zbrush and Photoshop.

Facehugger
One of my favourite movie monsters, so I just had to make one myself. Since I've mostly done game art before I wanted to learn more about displacement maps and Mental Ray materials in Maya.
The mesh is around 30 000 tris, texture maps are at 4096x4096 and mostly handpainted except the displacement map (but I did some manual fixing on that one too)
.

Amber Monarch
This is what Tomas Hillergren and I called our project when we did our bachelor thesis over at North Kingdom. The thesis circled around teaser trailers and how they are used to spark interest in a movie or game.
I did the foreground 3D objects and lighting while Tomas produced the background mattes.


Specialization Project, gsCEPT
The third and final year at gsCEPT you get to specialize in something of your own choosing. I decided to focus on game art and so I set out to make a character, a creature and a small environment.
I placed it all in the Unreal 3 Editor. If you're interested in the progress you can read more at the project blog.


Waterbug
Personal piece, 2008.

Hallway
This was a task we got at gsCEPT where we were handed a scene to texture and light. This is my result.

 

Copyright © 2008-2012 Mikael Andersson All rights reserved.

All Images are the property of Mikael Andersson unless stated otherwise and may not be used without the written consent of Mikael Andersson.
All copyrighted characters are drawn as fan art and are properties of their respective companies, all rights reserved.