mikael(at)izu.se (+46)730472253

Welcome to the online portfolio of Mikael Andersson.
Here I'll post my work, professional and personal.

If you want to read my resumé, send a mail to mikael(at)izu.se
For more info, you can also reach me at LinkedIn.

3D 2D Traditional

You can click some images for breakdowns

Murloc
Another creature I wanted to take a shot at, the infamous Murloc from World of Warcraft.

Sigourney Weaver as Ellen Ripley (in Alien³)
This one is a bit of a hybrid 3D/2D piece. After I modeled, sculpted, textured and rendered her out I continued tweaking things in Photoshop. All hair is painted.

Jet Li

TMNT
I wanted to do something more cartoony so I decided to make my version of Turtles, more childlike and clumsy. I looked up lots of different turtles for inspiration, but it was mostly the red-eared slider turtle that I went with, just not as patterned.
The character mesh is just under 10 000 tris, not including the weapons. Textures are at 4096x4096 and is a combination of polypainting in Zbrush and Photoshop.

Facehugger
One of my favourite movie monsters, so I just had to make one myself. Since I've mostly done game art before I wanted to learn more about displacement maps and Mental Ray materials in Maya.
The mesh is around 30 000 tris, texture maps are at 4096x4096 and mostly handpainted except the displacement map (but I did some manual fixing on that one too)
.

Amber Monarch
This is what Tomas Hillergren and I called our project when we did our bachelor thesis over at North Kingdom. The thesis circled around teaser trailers and how they are used to spark interest in a movie or game.
I did the foreground 3D objects and lighting while Tomas produced the background mattes.


Specialization Project, gsCEPT
The third and final year at gsCEPT you get to specialize in something of your own choosing. I decided to focus on game art and so I set out to make a character, a creature and a small environment.
I placed it all in the Unreal 3 Editor. If you're interested in the progress you can read more at the project blog.


Waterbug
Personal piece, 2008.

Hallway
This was a task we got at gsCEPT where we were handed a scene to texture and light. This is my result.

 

Copyright © 2008-2010 Mikael Andersson All rights reserved.

All Images are the property of Mikael Andersson unless stated otherwise and may not be used without the written consent of Mikael Andersson.
All copyrighted characters are drawn as fan art and are properties of their respective companies, all rights reserved.